Rummy card game jamaican




















Jokers can be substituted for any cards needed to make up a set or run. There is no restriction, except that each set or run must contain at least one genuine card. A player who holds a real card that is represented by a joker in a run can at his turn place the real card in the run and take the joker in exchange. If you replace a joker by a real card in your own run, you may may reuse the joker immediately in the same or another run or set that you own or store it in your hand for later use.

If you replace a joker with a real card in another player's run, you must move the joker to one or the other end of the same run - you cannot move it to a different run or set or take it into your hand.

Each person has 3 'calls' per round, to take the top discard out of turn, but players can call on any turn, even after they have laid down their contract. As usual, if a call is allowed, the player receives an extra card from the face-down deck along with the face-up card. If the challenge is wrong player does not have more than 18 cards , the challenger counts the value all his cards and adds an extra 50 points: this is his score for the round.

His cards are stacked on the bottom of the discard pile and he drops out of the play until the next round is dealt. If the challenger is right, the player with more than 18 cards is punished in the same way. When when the first player shouts "kalooki" indicate that he has played his last card, the others add up the point value of the cards in their hands, and add these to their scores. Menu Menu. Chess Go Poker Contract bridge.

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The deal is always 12 cards to each player. As in Jamaica, sets consist of at least three equal cards and runs of at least four consecutive cards of a suit. In Trinidad there are seven rounds and the contracts are as follows:. Jokers can be substituted for any cards needed to make up a set or run.

There is no restriction, except that each set or run must contain at least one genuine card. A player who holds a real card that is represented by a joker in a run can at his turn place the real card in the run and take the joker in exchange.

If you replace a joker by a real card in your own run, you may may reuse the joker immediately in the same or another run or set that you own or store it in your hand for later use. If you replace a joker with a real card in another player's run, you must move the joker to one or the other end of the same run - you cannot move it to a different run or set or take it into your hand.

Each person has 3 'calls' per round, to take the top discard out of turn, but players can call on any turn, even after they have laid down their contract. As usual, if a call is allowed, the player receives an extra card from the face-down deck along with the face-up card. If the challenge is wrong player does not have more than 18 cards , the challenger counts the value all his cards and adds an extra 50 points: this is his score for the round.

His cards are stacked on the bottom of the discard pile and he drops out of the play until the next round is dealt. If the challenger is right, the player with more than 18 cards is punished in the same way. When when the first player shouts "kalooki" indicate that he has played his last card, the others add up the point value of the cards in their hands, and add these to their scores.

Players and Cards There are usually from three to six players; tournaments are played with four players at each table. The penalty values of the cards, if left in a player's hand when someone goes out, are: Joker. Jokers can be used wild cards to substitute for any card in a three or four, with the following restrictions: In a "four" , jokers cannot be used for consecutive cards - so 5-Joker- 7-Joker is OK but 5-Joker-Joker- 8 is not allowed.

In a "three" there must be at least two genuine non-joker cards, so in a minimum "three" of three cards you can only include one joker. Deal and contracts Players take turns to deal or "share" the cards, the first dealer being chosen at random. Game No. Cards dealt Contract 1 9 three threes 2 10 two threes, one four 3 11 two fours, one three 4 12 three fours 5 12 four threes 6 13 three threes, one four 7 14 two threes, two fours 8 15 one three, three fours 9 16 four fours When more than one four is put down by one player, they must be of different suits , and when more than one three is put down by one player, they must be of different ranks.

The play The player to the dealer's left begins and the turn to play passes clockwise. A player's turn consists of: drawing one card from the top card of the face-down stock or the top of the discard pile; optionally laying down some cards; discarding any one card other than a joker face up on the discard pile. Calling If you have not yet laid down any cards, and you want to take a card discarded by another player when it is not your turn to play next, you can call the card.

The player whose turn it is to play has two options: Allow the call. The player whose turn it is gives the top discard to the player who called it. The calling player takes the discard and must also draw one extra card from the stock, but cannot lay down any cards or discard at this time. Click here to turn the theme off. Or come to our Facebook page and tell us all about it.

Rummy is a classic cardgame where the objective is to be the first to get rid of all your cards, by creating melds , which can either be sets , three or four cards of the same rank, e. H8 S8 D8 , or runs , which are three or more cards of the same suit in a sequence, e. H1 H2 H3. Aces are low, and sequences can not wrap around. There are many, many variations of Rummy that exist, this particular implementation is Basic Rummy, or Traditional Rummy.

The game can have 2,3 or 4 players. If there are only two players they each get 10 cards, if there are three or four player then each player gets 7 cards. After the cards are dealt the deck is put facedown on the table, and one card face up next to it, to start the discard pile. The player to the left of the dealer starts the hand, and gameplay goes as follows:.

The game continues like this until one player has finished all the cards from their hand. A player is not required to end the game by discarding a card onto the discard pile, if he can lay down all his cards in melds, or lay them off on existing melds the may do so, and will win the game. If the deck is depleted before a player has won, then the discard pile is shuffled and used as a new deck. If the deck is depleted for a second time then the hand is considered a stalemate and finishes with no one getting any points.

The scoring in Rummy is winner-takes-all. When a player has won a round, the cards his opponents still have in their hands are counted and the winner gets points based on them.

Face cards are worth 10 points each, aces are 1 point, and other cards are worth their rank, e. The points for all the losers are added together and given to the winner. In some variations each player gets his points as penalty points, but not in this version. The score needed to win the entire game varies based on how many players there are. For 2 players the score is points, for 3 players it's points and for four players the score is When a player reaches the target score he has won the entire game.

Since scoring is based on cards left in hand it makes sense to try to meld and lay off as early as possible. If a player has not melded or laid off any cards during the game, but can get rid of all his cards in one turn earns a bonus, his points are doubled! This is called Going Rummy , and is a risky move, since you have a lot of cards for a long time, but can really pay off if you manage to do it successfully! There are two cases where the game can end in a stalemate.

One, as mentioned above, is when the stock has been depleted twice. The other is when the game detects that none of the players will be able to finish their hands. This can for example happen when all players have only one card left, and there are no possible lay offs on the melds on the table. When there's a stalemate all players get 0 points, and the game is considered a loss for all of them in the statistics. The way people handle this in real life varies greatly, but I've chosen this simple method here to avoid complications around two or more players having the same number of points etc.

This online version of the classic card game Rummy was made by me. My name is Einar Egilsson and over there on the left is my current Facebook profile picture. A few months ago I made Gin Rummy. After that the most requested game has been standard Rummy, so now I've made that! Enjoy :. The playing card images were made by Nicu Buculei.

This website uses cookies to store your preferences, and for advertising purposes. Hence, a run of Ace, 2, 3 would count, but a run of Queen, King, Ace wouldn't. Some let aces count as either low or high.

When this rule is implemented, aces count for 15 points rather than 1 point, since they're more useful. Even when this rule is implemented, aces can't be both high and low at the same time, such as in a King, Ace, 2 run. Some allow these sort of runs, but it's rare. Standard Rummy doesn't use jokers. Some play that jokers can be used as wild cards that can replace any other card to form sets and sequences.

When this rule is implemented, jokers are valued at 15 points and can be used by other players once they're on the table. Some require players to discard a card even at the end of their last turn. Playing with this rule, a player wouldn't be permitted to meld or lay off all of his or her cards since he or she couldn't finish by discarding one.

In old rummy rules, the discard pile isn't supposed to be shuffled before being reused as stock. However, this version of play isn't very fair because without a shuffle, any player who can memorize the discarded cards in order will have a clear advantage. Due to this, most card game books now recommend shuffling the pile before continuing play. In both instances, using the discard pile as new stock over and over has other disadvantages.

If each player hoards cards that other players want, each player could draw from the pile and discard the card he or she just drew. Theoretically, this sort of game could go on forever. To avoid that sort of repetition, players might consider limiting how many times they reshuffle the discard pile per round.

The discard pile is never reused In a variation of rummy called block rummy. Once the stock pile runs out, the game is over and all players score their remaining cards.

In a common variation of traditional rummy, only the winner scores points after each round. The winner then gets the total number of points from all the cards in the hands of the losing players.



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