An attempt to set the state of the underlying port failed. For example, the parameters passed from this SerialPort object were invalid. The value passed is not a valid value in the Handshake enumeration. The following code example demonstrates the use of the SerialPort class to allow two users to chat from two separate computers connected by a null modem cable. In this example, the users are prompted for the port settings and a username before chatting.
This code example is part of a larger code example provided for the SerialPort class. When handshaking is used, the device connected to the SerialPort object is instructed to stop sending data when there is at least ReadBufferSize bytes in the buffer.
Call us! RS Handshaking Lines. Posted in RS Alex Klaus Alex Klaus 6, 5 5 gold badges 59 59 silver badges 75 75 bronze badges. Add a comment. Active Oldest Votes. Otherwise, "just keep going". Improve this answer. Thanks paulsm4. Should I do these things manually if I open serial port with hardware flow control? Is it good practice? I'm currently implementing this dinosaur technology — Han.
LeoNerd LeoNerd 8, 1 1 gold badge 26 26 silver badges 34 34 bronze badges. Sign up or log in Sign up using Google. Sign up using Facebook. To send and receive data without data loss, it is necessary to maintain a strong connection between forwarding and receiving. To do that, a buffer is used. Buffer is a temporary storage that allows the transmitter and receiver to store data until data is processed at a different speed.
In the diagram above, the transmitter and receiver have its own buffer. The transfer buffer catches characters to be sent to the receiver. While the recipient buffer contains the letters found in the sender. If the sender sends data at high speed, the recipient may fail to receive it. To avoid this, a handshake is used. A handshake allows the transfer and receiving device to sync before communication begins.
Handshake lines ensure that the computer will not transmit data if the receiving computer is not ready.
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