Some only require two players, while others can accommodate a number of players. When you are ready to get back to the screen, instead of binging on TV shows, you can keep working on your strategy skills with video games -- these are the 20 best-selling video games of all time.
The exact origin of Backgammon is unclear. The dice game's history can be traced back more than 5, years to a civilization that lived in what is now Iraq. The modern game of backgammon may have stemmed from another game called tables played in 17th century England. Battleship is a guessing and strategy type game for two players.
The game became popular as a pencil-and-paper game sometime during World War I, though according to one version of its origin it was invented in Battleship was turned into a board game in by Milton Bradley. Blokus is an abstract strategy board game designed fairly recently by French mathematician Bernard Tavitian. The game was first released in by Sekkoia, a French publishing company. Tavitian created the game almost by mistake -- he was designing a frame for a painting made up of geometric figures.
Candy Land was created in by Eleanor Abbott, a retired school teacher. Previously diagnosed with polio herself, Abbott's goal was to help entertain children with the disease who were treated in a San Diego hospital. The game was invented in by German designer Klaus Teuber, who started designing board games in his basement as a way to escape the stresses of his jobs as a dental technician. The English version -- "The Settlers of Catan" -- was released in Checkers has ancient roots.
The earliest version of the game was discovered in Mesopotamia, or modern day Iraq, during an archeological dig. It was dated back to B. The game started being played on a chess board in Then it was considered a women's social game. Today's version of Checkers originated in , when an English mathematician wrote the current rules. The first Checkers championship was held in Chess is an ancient game with several theories about its origin.
Perhaps the most widely accepted version is that the game originated in India in the fifth or sixth century A. One of the earliest games connected to chess was called chaturanga, which is a type of battle formation.
The rules of chess, as it's played today, were created in the 16th century. Some players began adding in clocks as a further variable some three centuries later. Though Chutes and Ladders in its current form has been around since , the concept of the game is much older. Earliest versions date back to India in the second century B.
The year is the year of the roleplaying game in Roblox. Meep City is another hugely popular game — it usually has around , players at any time — that lets players explore a huge world and manage their own estate.
Each estate has a function. You could run a dance club, a pizza place, or a school. Other players then come and visit and spend their in-game currency at your estate.
It's basically like your running your own virtual business, and players seem to love it. Bloxburg has been around since but it's still incredibly popular. At the time of writing it has 40, players and over 4 billion visits.
Over the years, the game has received countless updates and is now one of the most intricate roleplay games in Roblox.
Plus, it's totally family-friendly thanks to Roblox's parental controls. You can own your own house and decorate it however you want and your own vehicles, collect pets, work at any kind of job imaginable, and generally explore the ever-changing city of Bloxburg. The game is all about player interaction and is a lot of fun to play with friends. Royale High is basically a school simulator, but in a world where going to school is actually fun.
The whole premise of the game is to complete classes to level up your character and earn Diamonds, which can be used to customize your player with haircuts and other cosmetics. The game isn't just about going to school. You can explore the world with a teleportation staff and make new friends along the way. Since the game released in , it has close to 6 billion visits and has a consistent player number that hovers around the 30 or 40 thousand mark.
Shindo, Naruto — they rhyme. It's an open-world game where the main aim is to power yourself up so you can defeat other players in the arena. There are also some boss battles thrown in there for good measure. Spins in Shindo are the main way of getting new gear and power-ups, although you can level up just by grinding the combat.
The game has gone through several name changes and versions, right now it's just called "Shindo' and has around 60, players at peak times. Murder Mystery 2 is another one of those old-school Roblox games that seem to have been around forever.
First released in , the game has close to 5 billion visits and has a consistent player number close to , The premise is simple: there is a group of "Innocents" and one Murderer.
It's the murderer's job to kill as many of the innocents as they can before the innocents, and the Sheriff, figure out they're the murderer. The Sheriff is the only one with a gun. Arsenal is the most popular shooting game in Roblox by some margin. No other game comes close to its regular player count of around 50, people. It's heavily inspired by games like Call of Duty and Counter-Strike.
There are loads of different weapons to play through, and it sort of plays out like a Gun Game from Call of Duty. Kill a player with one gun to unlock the next. Within a month, Minecraft had sand, water, lava, rudimentary dynamic lighting. Within two months, the earliest multiplayer tests were underway, and the speed of development picked up even further.
Development quickly moved towards a paid Alpha version, which required a premium account for access. Minecraft's Alpha sales began on June 13th Less than a month later it had sold over 1, copies and gained over 20, registered players, enough for Persson to scale back the hours spent on his day job and dedicate more time to Minecraft's development under the Mojang Specifications banner.
Later in Minecraft's Creeper-toting survival mode began testing, which turned Minecraft from a neat toy into a proper game, and led to sales that, even at a discounted rate for early adopters, were strong enough that Persson was able to leave his day job in May , a year after the game's initial tests; by June, 20, paid accounts were registered.
An explosion in development, which saw a regular Friday update schedule adding features like redstone, minecarts, dungeons and spooky underworld The Nether in quick succession, led to another explosion in sales, and caused Persson to expand the number of brains working on Minecraft.
Mojang Specifications morphed into Mojang AB, founded alongside other Swedish coders, part of a group which, along with Notch himself, had been courted by Valve — a company which, at the time, was still interested in producing its own games.
Let's start this business. The duo was soon joined by business developer Daniel 'Kappische' Kaplan, followed by CEO Carl Manneh, hired on his own advice from Persson's previous employer jAlbum, artist Markus 'Junkboy' Toivonen, and coder Jens 'Jeb' Bergensten — and as Minecraft's sales continued to expand, the team would continue to grow along with it.
I never meant for it to do either. Even with Minecraft still very much in its early stages although now playable in its own browser-free client our pals at PC Gamer magazine made Minecraft its game of the year in The snowball kept rolling downhill. January 12 marked the milestone of one million Minecraft accounts registered; the wave of hype, and Minecraft's core of accessibility and simplicity, saw 10 million accounts registered just 6 months later.
This was a hot property, and it was time for it to spread its net even further. But, Minecraft had a pretty fundamental problem: Java. Notch's original choice of programming language was, while somewhat awkward, perfect for Minecraft's requirements at the time. It had already aided in fostering a growing scene of modders tweaking Minecraft to their own ends, and facilitated cross-platform play between PC, Mac and Linux.
Those mods, while unsupported, extended the game often in a very positive way; some including pistons and horses impressed Notch and Jeb enough to make their way into the game proper.
The complex overheads of Java, not really made for games as heavyweight as Minecraft was becoming, were an impediment on absolutely every other platform. Minecraft Pocket Edition wasn't quick off the mark — it has consistently lagged behind mainline Minecraft in terms of features since it was revealed — but it brought Minecraft first to Android specifically the Xperia Play and then to iOS.
Initially an Xbox exclusive title, it was developed out of house by Scottish developers 4J Studios. The Java edition was not left behind by any means. Formally leaving its Beta stage at the Las Vegas MineCon convention in November and jumping up to double the price of its initial Alpha release it continued to be the bearer of new features; version 1.
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